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[OpenGL programtest9

Description: Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together. We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made. -Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black
Platform: | Size: 1304576 | Author: mwb | Hits:

[Graph programmatlab_code

Description: Matlab7.x图像处理 包括: ch2_1_1:查看直方图(§2.1.3) ch2_2_1:显示图像(§2.2.2) ch2_3_1:添加颜色条(§2.3.1) ch2_3_2:图像的单帧显示(§2.3.2) ch2_3_3:图像的多帧显示(§2.3.2) ch2_3_4:图像的动画显示(§2.3.2) ch2_3_5:灰度图像的动画显示(§2.3.2) ch2_3_6:纹理映射(§2.3.3) ch2_3_7:一个图形窗口中同时显示2幅图像(§2.3.4)-Matlab7.x image processing including: ch2_1_1: Show histogram (§ 2.1.3) ch2_2_1: display images (§ 2.2.2) ch2_3_1: Add color section (§ 2.3.1) ch2_3_2: single-frame images show (§ 2.3. 2) ch2_3_3: multi-frame images show (§ 2.3.2) ch2_3_4: Image Animation (§ 2.3.2) ch2_3_5: gray-scale image of the animation show (§ 2.3.2) ch2_3_6: Texture Mapping (§ 2.3.3 ) ch2_3_7: a graphics window display two images at the same time (§ 2.3.4)
Platform: | Size: 36864 | Author: yuki | Hits:

[OpenGL programOpenGL-Package

Description: 利用MFC开发的OpenGL开发包,展示了Antialiasing、Gouraud 、Texture mapping 、Texture lighting 、 Texture transparency 的开发-MFC developed using OpenGL development kit, demonstrated Antialiasing, Gouraud, Texture mapping, Texture lighting, Texture transparency Development
Platform: | Size: 435200 | Author: Halley | Hits:

[OpenGL programTextrue

Description: 纹理映射,包括纹理贴图,纹理滤波,纹理的凹凸映射等等。纹理采用各种贴图,各种滤波方式-Texture mapping, including texture mapping, texture filtering, texture bump mapping and so on. Texture using a variety of textures, a variety of filtering methods
Platform: | Size: 1469440 | Author: 王姝勤 | Hits:

[Software EngineeringOpenGLProgrammingIntroduction

Description: 在这个系列讲座中介绍了有关OpenGL的基本知识,主要涉及颜色、绘制几何体、坐 标变换、堆栈操作、显示列表、光照和材质、纹理映射、特殊效果、曲面和曲线的绘制、 二次几何体绘制、像素操作、如何绘制动画物体及菜单管理。通过对讲座中提供的实例的 理解消化,读者可以较容易地进入OpenGL的世界。-In this lecture series introduces the basic knowledge of OpenGL-related, mainly related to color, draw geometry, coordinate transformation, stack operation, the display list, light and texture, texture mapping, special effects, surface and curve drawing, second drawing geometry, pixel operation, how to draw animated objects and menu management. Through lectures provided examples of the understanding of digestion, readers can more easily enter the world of OpenGL.
Platform: | Size: 2561024 | Author: 马某某 | Hits:

[3D Graphicvp_bump_map

Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: | Size: 15360 | Author: bobovip | Hits:

[OpenGL programNormalMap

Description: 凸凹纹理映射到典型例子 很好的仿真了细节纹理的三维效果,编译已经通过了-Bump texture mapping to a typical example of a good simulation of the detailed three-dimensional texture effect, the compiler has already passed
Platform: | Size: 322560 | Author: 司慧琳 | Hits:

[OpenGL programTexture

Description: VC++环境下基于OpenGL的图像纹理贴图源码-VC++ Environment OpenGL-based texture mapping of image-source
Platform: | Size: 69632 | Author: victory | Hits:

[OpenGL programtexture

Description: 用openGL写的纹理映射的程序,纹理为黑白格,映射在一个平面上。纹理是在程序中指定的。-Written using openGL texture mapping process, texture for the black-and-white grid, mapping in a plane. Texture is specified in the procedure.
Platform: | Size: 2256896 | Author: koala | Hits:

[GDI-Bitmaptexture

Description: vc++的一个图形纹理贴图的程序,基于opengl的,有需要的可以用一下-vc++ a graphics texture mapping procedure, based on opengl, and those in need can be used like
Platform: | Size: 49152 | Author: pengjun | Hits:

[OpenGL program24_165626_phongbump

Description: 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the classic bump texture mapping algorithm. Bump texture mapping is a texture blending method, which can create three-dimensional objects the appearance of complex surface texture. Ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results. Bump texture mapping can express through a convex surface of a high degree of plan [known as the bump texture], to another environment, said mapping surface texture map texture coordinates corresponding interference, through interference with texture coordinates will be applied to environment mapping, resulting in uneven display.
Platform: | Size: 659456 | Author: rockeyzhu | Hits:

[OpenGL programtexture

Description: NEHE教程,练习贴图的opengl代码-Mapping exercises of the opengl code
Platform: | Size: 52224 | Author: ofootball | Hits:

[3D GraphicTexture-Mipmap

Description: 基于OSG的Mipmap纹理映射(Texture Mipmap)示例-OSG-based texture mapping Mipmap the (Texture Mipmap) sample
Platform: | Size: 3014656 | Author: 汪洋 | Hits:

[OpenGL programTexture

Description: 二位纹理 绘制一个简单的二维纹理图 将二位纹理映射到四边形上-2 Texture mapping a simple two-dimensional texture map texture mapping will be 2 on the quadrilateral
Platform: | Size: 2048 | Author: hhf | Hits:

[Special EffectsParallax

Description: 一个利用法线贴图实现模型细节的Demo,凹凸纹理贴图运行程序。-The realization of a model for the use of normal mapping details of the Demo, run the program bump texture mapping.
Platform: | Size: 1039360 | Author: zichu | Hits:

[OpenGL programTexture

Description: vc下opengl的纹理帖图实现-texture mapping by opengl
Platform: | Size: 3881984 | Author: yl | Hits:

[OpenGL programMap

Description: 利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture mapping of the terrain, c the color settings for their own terrain, h and t switch different terrain.
Platform: | Size: 8306688 | Author: 程代宗 | Hits:

[OpenGL programmapping

Description: opengl 绘制旋转立方体,同时使用纹理映射在立方体六面绘制图像。-rotating cube opengl rendering, texture mapping using hexahedron in the cube map images.
Platform: | Size: 55296 | Author: 程剑 | Hits:

[OpenGL programTutorial_10_Texture_Mapping

Description: VC下的opengl程序,第十章:opengl纹理贴图。opengl中入门最难的一步。要想实现类似google earth上地图纹理的叠加,从纹理贴图学起吧!-VC under opengl procedures, Chapter X: opengl texture mapping. Introduction to opengl in the most difficult step. Google earth to achieve a similar texture superimposed on the map, texture mapping to learn from it!
Platform: | Size: 238592 | Author: 杨建顺 | Hits:

[matlabsc

Description: SC is a useful function for displaying rich image data, of use to anyone wishing to visualize and save 2D data in ways beyond that which MATLAB built-in functions allow. This function can be used in place of IMAGE, IMAGESC and IMSHOW, but does so much more. It is fast and displays images as they should be - correct aspect ratio, integer magnification, no axes. In addition, it can return the image as an output variable - useful for saving to disk, texture mapping surfaces, and post-rendering manipulation such as overlaying/combining two or more images.-SC is a useful function for displaying rich image data, of use to anyone wishing to visualize and save 2D data in ways beyond that which MATLAB built-in functions allow. This function can be used in place of IMAGE, IMAGESC and IMSHOW, but does so much more. It is fast and displays images as they should be- correct aspect ratio, integer magnification, no axes. In addition, it can return the image as an output variable- useful for saving to disk, texture mapping surfaces, and post-rendering manipulation such as overlaying/combining two or more images.
Platform: | Size: 13312 | Author: mitko | Hits:
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